Gameplay
Set as a 2D open world, platform game, the player controls Ori, a white guardian spirit.[3] He has the ability to shoot Spirit Flames and wall run. Ori is required to interact with his environment as he jumps from platforms and solves puzzles. Ori is faced with enemies as he makes his way to restoring the forest. The player helps Ori collect health shards, energy shards, new abilities, and upgrades. Beside Ori is Sein who is the light and eyes of the Spirit Tree.
In addition to save points scattered in the game, players can create "soul links" at any time they choose to serve as checkpoints. However, soul links can only be created using experience points collected during gameplay; the needed xp is not in abundant supply, forcing players to create them only when necessary. The player can also save ability points to buy various perks and upgrades, such as increasing the damage of the spirit flame. These upgrades can be bought anywhere a soul link has been created and the player has enough ability points to buy the skill they desire. An ability point is created when Ori collects enough experience by killing enemies and destroying various plants found throughout. Each skill must be bought in sequential order from one of three trees to allow the next, more expensive skill to be accessible.
Plot
The voice of the Spirit Tree in the forest of Nibel narrates the story, about when Ori fell from the tree during a storm as a newborn and was adopted by a sasquatch-like creature named Naru, who raised Ori as her own.[7] A cataclysmic event soon makes the forest and its food supply wither, and Naru dies. Newly orphaned Ori was left to explore the forest on his own. After collapsing near the Spirit Tree of the forest and being restored to life by it, Ori later meets Sein , a being who both guides Ori on his[8] adventure and attacks enemies.[6] In order to restore the forest, Sein guides Ori to recover the light of three main elements supporting the balance of Nibel: Waters, Winds and Warmth.
Ori and Sein come across two beings in their quest: Gumo, the last survivor of the spider-like Gumon clan and whose home supports the element of Wind, and Kuro, a large female owl who is hostile towards Ori. Her hostility and the forest's cataclysm are explained in flashbacks: when Ori was lost, the Spirit Tree released a flash of light in order to look for him, which killed all of Kuro's recently hatched offspring. To protect the egg with her remaining unborn child, Kuro took away the core on top of the Spirit Tree, which is actually Sein. Without the Spirit Tree's support, the three elements cannot be sustained and thus Nibel lost its balance. As the element of Winds are rekindled, Gumo, realizing what Ori and Sein intend to do, uses his clan treasure which stores the light from the Spirit Tree to revive Naru, and takes her to where Ori is.
After the final element, Warmth, is restored in the volcano Mount Horu, Kuro captures Ori and Sein as the fire from Horu starts to spread. Naru arrives to find Ori unconscious and is heartbroken, which makes Kuro remember how she also was struck by the pain of losing her offspring. As the fire spreads and is about to reach her remaining egg, Kuro takes Sein back to the Spirit Tree, which emits a flash of bright light restoring the forest, but Kuro is destroyed by the light. Time passes as the forest begins to flourish with life once more and Ori is shown sitting on a log watching new spirits being born in the fields beneath of the Spirit Tree. Gumo and Naru exchange glances before Naru heads home just in time to see Kuro's egg hatch.
Development
Ori and the Blind Forest was developed by Moon Studios, a worldwide collaboration of designers and programmers who have been working on the game for the past four years, with Microsoft acquiring the game about a year after development started. One of the lead team members is Thomas Mahler, an artist formerly working with Blizzard Entertainment. According to Microsoft producer Daniel Smith, Moon Studios is not located in any one location, but instead staffers can be found throughout the world, from Austria to Australia and Israel to the United States. Gameplay programmer David Clark described the team as being inspired by current and classic adventure games, notably the Rayman and Metroid franchises, and that Ori is intended as a "love letter" to those games.
The designers say they were guided by works such as The Lion King and The Iron Giant and that it is a "coming-of-age story". The designers were also heavily influenced by the work of Hayao Miyazaki, particularly with one of the levels "Valley of the Wind", being a nod to Nausicaä of the Valley of the Wind. The art style is meant to appear hand-drawn, similar to the more recent Rayman titles that utilizeUbisoft's "UbiArt" graphics engine; the game instead uses the Unity engine. The game takes place in one large map, and is planned to be rendered at 1080P and 60 frames per second with no visible loading time as the player explores. According to Mahler, the game's backgrounds are all individual components, with none duplicated as in other similar titles. As an example, Mahler explained, "You see this tree in the background and this mushroom and this rock? That's the one and only place you'll ever see those assets."
The game was first unveiled at E3 2014 during Microsoft's pre-show press conference at the Galen Center; E3 was also the first time a number of Moon Studios employees had actually met face-to-face.Microsoft's Yusuf Mehdi, in charge of marketing for Xbox One, stated that they considered opening the conference with Ori, but instead chose Call of Duty: Advanced Warfare. During E3, attendees waited in long lines in order to play a demo version of the game, often waiting in queues 7-8 people deep for each of the four consoles featuring the game.
Sometime after E3, Moon Studios announced on the game website that an Xbox 360 version of Ori and the Blind Forest was in development and planned for release sometime in early 2015.[14] In November 2014, Moon Studios updated the status of the game and announced plans to push back the launch of the title into "early 2015" for Xbox One and PC, but no further mention of the Xbox 360 version was made at the time. Asked to clarify the status of the Xbox 360 edition, Moon Studios confirmed it was still in development and would be released later in 2015.
From: Wikipedia
From: Wikipedia
Tidak ada komentar:
Posting Komentar