Senin, 24 Agustus 2015

Metal Gear Rising : Revengeance

Metal Gear Rising: Revengeance (Japaneseメタルギア ライジング リベンジェンス HepburnMetaru Gia Raijingu: Ribenjensu?) is an action hack and slash video gamedeveloped by PlatinumGames and produced by Kojima Productions, for the PlayStation 3Xbox 360 and Microsoft Windows. Although a Japanese release for the Xbox 360 platform was planned, that version was canceled.[9] It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots, where players control Raiden, a cyborg who confronts the private military company Desperado Enforcement.
The game focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can dismember cyborgs in slow motion and steal parts stored in their bodies. The series' stealth elements are also optional to reduce combat. The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to take place between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. This form of the game was to be produced solely by Kojima Productions. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima canceled it. A solution was found, in late 2011, with PlatinumGames taking over development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in the play mechanics and storyline. Kojima Productions retained responsibility for the game's overall plot and Raiden's design.
Metal Gear Rising: Revengeance was well received by critics with the staff noting a growing popularity despite initial mixed reactions to PlatinumGames' involvement. The game was praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack and its intense boss fights. However, reviewers have criticized the game for its camera and story mode's length.
In March 2015, Metal Gear Rising: Revengeance was confirmed to be coming to the Nvidia Shield Console.[10]

Gameplay[edit]

Raiden attacking an enemy in Blade Mode. The top-left bars indicate Raiden's health and remaining time in Blade Mode. The mid-right counter tallies the players' number of hits.
Players assume control of Raiden, a katana-wielding cyborg. He is initially playable in his "White" form, which was based on his appearance in Guns of the Patriots, where he is depicted wearing white armor. At the second chapter in the game he switches to the more powerful "Black" cyborg armor variant.[11] Nevertheless the player can alter Raiden's appearance through alternative skins. Unlike previous titles in the Metal Gear series, where players try not to be noticed by enemies, Rising isaction oriented, focusing on swordfighting and a sophisticated cutting system to fight and defeat enemies. Although Raiden's main weapon is his high-frequency blade, Raiden can wield weapons such as a dagger or a rocket launcher.[12][13] Other subweapons can only be obtained after defeating the game's bosses.[14]
The game's cutting system allows players to engage in melee combat, as well as to precisely slash enemies and objects at will along a geometrical plane using the "free slicing" Blade Mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate the game.[15] Entering Blade Mode produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground. These features can be employed strategically, for example disabling opponents, finding weak points and gaps in armor, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover.[16][17] However, entering into Blade Mode reduces Raiden's energy to the point that if dropped to a certain level, it cannot be used.[18] Throughout the story the player obtains the Ripper Mode, a state which enhances Raiden's power for a limited time facilitating the use of Blade Mode.[19]
Raiden has the ability to parry attacks even when his back is turned,[12] allowing him to counterattack enemies and perform multiple combos.[13] The player also has access to a stealth mode called "Ninja Run" which drastically increases Raiden's speed and allows him to climb certain areas. This allows him to strategically ambush an enemy rather than fighting head to head.[13] Another key feature is called Zandatsu (斬奪?, lit. "cut and take"), and involves "cutting" through enemies and "taking" parts, energy, ammunition, items, and information from the bodies of dismembered cyborgs and robots.[16][17][20] This maneuver can be employed when attacking an enemy during Blade Mode and helps Raiden gain energy.[18] When completing a mission, the player will be rewarded with a specific amount of points depending on his or her performance and will receive a grade, with the highest being "S". These points allow them to buy upgrades for Raiden's equipment.[21]
The player can carry out reconnaissance using a visor. Through this, the player can verify the areas and proceed to the objective avoiding contact with enemies.[22] Hiding in a cardboard box makes sneaking easier for Raiden.[23] Being spotted by an enemy triggers the "Alert Mode", in which Raiden is assaulted by multiple enemies for a determined time.[22] The player also gains assistance from Bladewolf, a dog-like machine that gathers map information for Raiden.[24]

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