GunBound (Korean: 건바운드) is a free-to-play, turn-based, room-to-room, multiplayer online game with many similar features to the popular Worms game series. GunBound was developed and is maintained by South Korean developer Softnyx. It is currently in its third major release, subtitled Season 2 internationally. It was called GunBound Revolution in North America with ijji as its host before it was shut down on July 24, 2009. The first major beta release was Thor's Hammer.
Gameplay
GunBound has turn-based artillery
gameplay, bearing properties of two-dimensional games and
ballistics-simulation games. In GunBound, players are assigned to two
opposing teams which take turns firing at each other with vehicles
called "Mobiles" in GunBound parlance. Each Mobile has three unique
weapons, labeled "1", "2", and "SS" (Special Shot).
Factors like terrain condition, wind currents and elemental phenomena
force players to continuously change their aim and trajectory power
setting while rethinking their strategy at the same time. GunBound also
implements a "delay" turn system which is influenced by the Mobile, the
weapon and/or item a player uses—using items or taking time with actions
results in a longer wait before the player's next turn.
Avatars
A user's character can be equipped with clothing and other items, termed Avatar Items,
which provide additional statistical bonuses that will assist players
in the game, except on specific servers where avatar bonuses are
disabled. This adds an element of customization for players. Gold (the
game's currency) earned from battles can be spent on these Avatar items.
Avatars can also be bought using cash which can be bought using money
from a credit card or cash using PayPal or mail (Gcoins). Most common
avatars can be bought by gold, and very strong avatars by G Coin, but
some can be bought with both.
In Gunbound International, avatars can be leveled up by enchanting,
and this can only be done with Cash. The maximum level is currently 20.
Each level boosts significant stats to the avatar.
Mobiles
The game has twenty Mobiles in total. Every Mobile falls under one of
three different defense categories: Mechanical, Shielded, and Bionic,
and one of four different attack categories: Laser, Explosion, Impact,
and Electrical.
Different mobiles have different defenses, attack and health levels, delay, angle ranges, bunge (land damage) ability,[further explanation needed]
and moving ability. The 21 Mobiles are Armor Mobile, Mage, Nak,
Lightning, JD, A. Sate, Tiburon, J. Frog, Kalsiddon, Trico, Bigfoot,
Boomer, Ice, Turtle, Grub, Raon Launcher, Aduka, Maya, Wolf, Phoenix,
Dragon, and Knight. Choosing Random (which randomly picks a bot) is the
only way to obtain the Dragon, Knight, or Phoenix (if you aren't a Power
User, Cash is used to pay for this EX Item) mobiles; the other bots can
be chosen at any time prior to a battle. In the Gunbound Revolution
version, Maya is bought in the Cash store. In June 2010, 4 new mobiles
were introduced in Gunbound International. They are Shadower Walker,
Princess, Assassin and Carrior. They're named by regular players.
Game modes
Solo
Each player has only one life during game play. Once dead, the
deceased players access a three-in-a-row, rolling slots game in which
they can gain gold, alter wind conditions (affecting the shots of
still-living players), or drop randomly chosen items or bombs from the
sky.
Tag
Tag mode is similar to Solo mode with only one
difference: Players are allowed two Mobiles at the beginning of a match.
In this mode, each player is permitted to switch once per turn between
his or her chosen primary and secondary Mobiles, each with its own
health value (Initially, secondary Mobiles only have half of its total
health. This, however, can be mended using Healing items). Players
cannot switch Mobiles once dead.
Score
In Score mode, the objective is to kill or bunge opponents
until the enemy life counter reaches zero. Bunging is when you can
destroy the land around the opponent's area and cause him/her to fall.
The lives allotted in Score mode relies on the amount of team players participating in a match. For a team composed of n players, there are (n
+ 1) lives. Lives are pooled between players in a team. A team wins if
the opposition's life counter reaches zero, or if there are no more
opponents left on the field. Dead players, upon dying, have a choice of
their drop location and drop at that point in the field in a set amount
of 4 turns after the point is chosen. Should a player not hit land, he
or she will continue to fall and the team life counter will not go down,
but instead cause the player to reselect the drop location and wait
another 4 turns. The player's drop location is slightly affected by wind
conditions.
Jewel
Participants are required to eliminate targets called Jewel (seen in the form of Raons). Each Jewel
is assigned a point value for being destroyed. Point values include -5,
5, 10 and 25. Shots fired at the enemy will not cause damage, but can
destroy land. Teams win the game by rounding up at least 100 points, or
bunging (hitting the land underneath them until they drop down) their
opponents until none are left.
Powerball
Same as Score mode, except that only the 'teleport' item is
available. Instead, Powerballs representing the various items drop from
the sky. Collecting the Powerball grants the corresponding item's
ability. Different effects can be stacked. There are five Powerballs:
Thunder Ball, Dual Ball, Gold Ball, Force Ball and Bomb Ball. The
Thunder Ball will cause thunder to strike where the bullet lands when it
is shot as if it went through a thunder storm in other circumstances.
The Dual Ball acts as if the player had used a Dual item but does not
affect delay. The Gold Ball increases the gold earned from completing
certain feats. The Force Ball increases the damage done when hitting
another player. The Bomb Ball is the only non-beneficial Power Ball and
deals 100 damage to whoever it hits. The damage can stack when multiple
Bomb Balls hit a player. Each player is allowed to have up to 4 bombs
stacked at a time.
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