Minggu, 30 Agustus 2015

The Tomb Raider PS1

Tomb Raider is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was originally released in 1996 for Sega Saturn, DOS, and PlayStation. Tomb Raider was also released into the mobile gaming market for the Nokia N-Gage in 2003. The game was released for the PlayStation Network in North America in August 2009, and in Europe in August 2010.[8] Tomb Raider follows the exploits of Lara Croft, an English archaeologist in search of ancient treasures.
The game was critically and commercially successful, selling around 7.5 million copies worldwide[9] and earning a 91 aggregate score according to Metacritic and is considered widely influential, serving as a template for many 3D action-adventure games that would follow.[10] On 6 December 2010, a reboot of the game under the same title was announced by Crystal Dynamics.

Gameplay

Overview

In Tomb Raider, the player controls the archaeologist Lara Croft, in search for the three mysterious Scion artefacts across the world. The game is presented in third person perspective. Lara is always visible and the camera follows the action from behind or over her shoulder. The world she inhabits is fully drawn in three dimensions and characterised by its cubic nature. Ledges, walls and ceilings mostly sit at 90 degrees to each other, but sometimes feature sloping planes.
The object of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artefacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artefact. Gunplay is restricted to the killing of various animals that appear throughout each stage, although occasionally Lara may be faced with a human opponent. Instead the emphasis lies on solving puzzles and performing trick jumps to complete each level. As such, Tomb Raider in essence harkens back to the classical form of platform style gameplay.[11][12]

Features

Movement in the game is varied and allows for complex interactions with the environment. Besides walking, running, and jumping, Lara can perform side-steps, hang on ledges, roll over, dive, and swim through water. In a free environment, Lara has two basic stances: one with weapons drawn and one with her hands free. By default she carries two pistols with infinite ammo. Additional weapons include the shotgun, dual magnums and dual Uzis. At a certain point in the story, Lara will be stripped of all her weapons, leaving the player defenceless and forced to recover her pistols, a development which later became a staple of the series. Numerous enemies as well as a variety of lethal traps can bring about Lara's death in Tomb Raider, the most important threat of which is falling to death. As the game adopts a platform style approach of progress, well timed jumps must often bring Lara safely to the other side of a ledge or she will plummet to the ground below. Other means by which the game will prematurely end include death by burning, drowning, electrocution, becoming impaled on spikes, killed by human enemies, or creatures and even being turned into gold by the hand of Midas.
A general action button is used to perform a wide range of movements in Tomb Raider, such as picking up items, pulling switches, firing guns, pushing or pulling blocks, and grabbing onto ledges. Regular items to pick up include ammo, and small and large medi-packs. Game-specific items are keys and artefacts required to complete a stage. Any item that is collected is held onto in Lara's inventory until it is used. The puzzles that the player encounters across each level vary: pulling specific combinations of levers, a course of timed jumps, avoiding a certain trap or collecting several keystones. Throughout each stage, one or more secrets may be located. Discovering these secrets is optional, and when the player has found one a tune plays. The locations of these secrets vary in difficulty to reach. Some are hidden along the roadside in bushes, others require the completion of a hidden course or optional puzzle to be found. The player is usually rewarded with extra items.
In the Sega Saturn and PlayStation versions of Tomb Raider, saving the game is restricted to fixed save points within each level, marked by a floating blue crystal or by completing the level. When Lara touches one of these the option to save is made available. The scarcity of these points, however, means that if the player dies, large portions of each level must be replayed. Following criticism on this system, Core implemented a save anywhere at any time feature in Tomb Raider II.[13] The DOS version of the game allows the player to save at any time. A stage is finished when a certain doorway is reached, an artefact is recovered, or a boss is destroyed.

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