Minggu, 30 Agustus 2015

Hitman (Video Games Seies)

Hitman is a stealth video game series developed by the Danish company IO Interactive. Previously published by Eidos Interactive, and currently published by Square Enix, the series is available on Microsoft Windows as well as several video game consoles, including the Xbox, PlayStation 2, GameCube, Xbox 360 and PlayStation 3. The game series has since expanded into a novel, Hitman: Enemy Within written by William C. Dietz, followed by Hitman: Damnation which is an official prequel to the installment, Absolution, and a Hitman film adaptation in 2007, which is loosely based on the storyline of the games. The film was negatively received, but became a financial success.
The story revolves around Agent 47 (usually simply referred to as "47" or "Mr. 47"), a cloned assassin-for-hire, whose flawless record places him in high demand among the wealthy and elite. The first original scriptwriter was Morten Iversen, who wrote the scripts for Hitman: Codename 47 and Hitman 2: Silent Assassin. He also contributed to Hitman: Contracts and Hitman: Blood Money. The games feature a mix of orchestral and electronica musical scores, composed by Jesper Kyd. A fifth installment of the series, Hitman: Absolution, was released on November 20, 2012. With it, a spin-off has been released for PC, PlayStation 3 and Xbox 360 called Hitman Sniper Challenge. For mobile and tablet, a spin-off game developed by Square Enix Montréal was released and it is a turn-based strategy game, called Hitman Go. There is another game released for mobile called Hitman: Sniper which has first person sniping gameplay.[1] A sixth game has been confirmed at E3 2015 named Hitman set for release on 8 December 2015.[2]

Gameplay

The core objective in each level is to kill assigned targets (usually multiple and sometimes additional targets as an optional bonus). In most cases, Hitman allows the player different options to accomplish this task. Players can perform precise assassinations or slaughter indiscriminately in order to achieve the mission goals; however, the games reward a subtle approach by awarding special weapons or cash bonuses if players earn a favourable rank (usually achievable by eliminating only the assigned target, and without raising the alarm doing so). 47 can also wear a variety of disguises (such as repairmen, police officers and waiters) to fool enemies and gain access to restricted areas. The focus of Hitman is not hiding in the shadows from the enemy, but rather blending in amongst them. It is up to the player to initiate violence, since guards do not usually open fire unless provoked.
In every game, the player character, 'Agent 47', has limited maneuverability; he cannot jump, scale walls, or mantle up ledges (there are a few pre-scripted places where he can jump from one balcony to another, but these are very rare). This generally limits the player to a single plane of movement, although he is often presented the opportunity to move to higher or lower areas through the use of ladders, stairs, elevators, or hills.
47 is given the ability to hop over minor obstructions in Blood Money, and can also climb certain edifices (such as fencing, vines, loose bricks, crates etc.). There is also the option of climbing onto the top of elevators through the hatch, allowing the player to strangle a victim from above.
A major feature in the game is the 'tension' meter, detailing how much attention the player is receiving from the public or guards and is dependent on many things. For example, walking around in a guard's uniform with the correct corresponding gun won't gather much notice, whereas running around in a waiter's uniform in a restricted area while carrying a visible weapon instead of an appetizer tray will result in an unwanted confrontation with the guards.
In most cases, 47 is required to hide any dead bodies, to prevent alarms. As introduced in Hitman Blood Money, 47 can hide a body in a place such as a garbage dump/rubbish bin. Many targets can be assassinated without firing a single shot; this style of gameplay became more prevalent in Blood Money, where the focus was to make some of 47's hits look like accidents. Accidents can be caused remotely with RU-AP mines acting on some (usually heavy and suspended) object, directly by pushing someone over a railing, and by other, more elaborate methods such as:
  • Replacing a World War I replica gun to be used in the opera 'Tosca' with a real World War I era pistol.
  • Crushing a man's neck using weights during his morning workout.
  • Rigging a grill to set a victim on fire.
The second game of the series, Silent Assassin, enforced the concept of kills without firing more than a single shot. As per the number of shots fired and stealth used, ratings were given after every mission. The best of these ratings was Silent Assassin, indicating no more than one shot per target (and a guard) with no alerts raised.

Methods of assassination

The Hitman series permits the player to kill targets (or non-targets) in a variety of ways, using firearms, melee weapons, or even conventional objects that 47 picks up (such as shovels, fireplace pokers, pool cues, etc.). In Hitman: 'Contracts', melee weapons such as knives can be used to kill in more than one method, including forward stabs, horizontal throat slitting, frontal slashes, repeated stabs under the ribcage, or thrusting the blade into the carotid artery.
47 also has a garrote, or 'fiber wire'. The fiber wire is specially made for strangulation, with reinforced handles. He carries it with him on every mission, even those in which he is stripped of all other weaponry. It is also one of the few weapons which can bypass metal detectors.
To achieve the ideal 'Silent Assassin' rank, it is required that 47 only kill his assigned targets, and few or no one other targets. The sedative syringes, or chloroform in 'Hitman 2: Silent Assassin' (which only has a temporary, dose-dependent effect, unlike syringes), exist for this purpose, so that 47 may incapacitate an innocent person to take items or clothing from their body without harming them, so it does not count against the player in the final ranking. In Blood Money, the ability to add sedatives to food and drink was added, to avoid direct confrontation. Blood Money also introduced the option to hold any NPC hostage using smaller arms and use them as a human shield, and allows the player to knock the hostage unconscious with the gun, saving the player sedatives for food items or any impeding characters that are seated in chairs. In some missions, if a murder can be made to look like accidental death (using the accident system introduced in Blood Money), some kills will not be counted as hits, but as accidents. Any civilians or armed personnel who witness a kill will count as witnesses, and will harm the player's rank if they remain alive or alert nearby guards. If however, someone (target or civilian) dies because of an accident, it will not matter if there are witnesses. 47 has the option of killing witnesses before they reach a guard, but the unnecessary murder will still count against his rank, unless he kills them with an accident. Witnesses also include anybody who sees 47 changing disguises or holding a weapon. In the games prior to Blood Money, the only consequence of having witnesses to a crime is that they will seek out police/guards and trigger an alert.
There are mission-specific options for killing a target in certain levels. Notable examples include locking a target in a sauna to stimulate a heart condition and cause cardiac arrest, poisoning a target's meal (this becomes more widespread in Blood Money), disguising 47 as a doctor and sabotaging a surgical operation, replacing a prop Mauser C96 handgun with a real one at an opera rehearsal, causing an actor to unwittingly kill the target, and causing stage pyrotechnics to explode and set the target on fire.
In most cases, it is required that 47 also hide the body of killed or unconscious victims, in order to avoid any unwanted alarm or if this is the desired effect 47 can leave the victims body in a wide open space for all to see.

Hitman insignia

The logo for Hitman and 47's insignia
The Hitman insignia appears in Hitman: Codename 47 on the gates of Prof. Dr. Otto Wolfgang Ort-Meyer's asylum, throughout his laboratory and is formed by Prof. Dr. Otto Wolfgang Ort-Meyer's pool of blood when 47 kills him at the end of the game. It also appears in 'Hitman: Contracts' on the floor of the cloning lab, this time as though it is the actual floor design, as well as on Ort-Meyer's belt buckle. In Blood Money, it appears on books throughout the levels as an easter egg.
The symbol is engraved on the handles of his custom AMT Hardballer pistols. (They are referred to as 'Silverballers' in Hitman: Contracts, Hitman: Blood Money and Hitman: Absolution.) After Hitman: Contracts, the symbol is on the slides as well. It is also found on 47's equipment such as his laptop, briefcase and cell phone. In the film, 47 wears a pair of silver cufflinks with his insignia enameled in red.
The "Hitman" insignia is a stylized fleur de lis. The fleur de lis is itself a stylized lily flower. This has been confirmed by IO Interactive on their official Twitter page.

International Contracts Agency

The logo of the Agency, bearing a close resemblance to the former logo of MI5
The International Contracts Agency (ICA), also known simply as "The Agency", is Agent 47's employer. It is a worldwide, well-funded clandestine operation organization, with underlying connections to the foreign legion, providing assassination and mercenary services; Credited assassinations have taken place in the Americas, the Pacific Rim, and Eurasia. The Agency enjoys the cooperation of affiliates such as the FBI, CIA, MI6, NSA and even elements within the U.N. Although politically neutral and ethically amoral, the Agency avoids accepting hits ordered by enemies of its allies in government bureaus. In addition, most of 47's assigned assassination targets are criminals.
The Agency's motto, the Latin, "Merces Letifer" means literally, "lethal trade." It is also interesting to note that the Agency's logo itself is based on the original MI5 emblem replacing, along with the images themselves, the characters in the three corners, originally M, I, and 5, from left to right with IOI, for IO Interactive.
The Agency uses "controllers" like Diana Burnwood as go-betweens with its agents. They provide freelance operatives like 47 with electronic correspondence and mission briefings. Contractors also sell intelligence briefings on the subjects of missions to their agents for the fee of USD 1,500 per file. In Hitman 2: Silent Assassin, 47's registration number in the Agency is BRO3886. To date, the Agency encountered and overcame a similar organization, known as The Franchise. The Agency managed to survive, though only 47 and Diana were left.


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