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Two sims interacting with each other
The Sims 3 is built upon the same concept as its predecessors.
Players control their own Sims' activities and relationships in a
manner similar to real life. The gameplay is open-ended and does not
have a defined goal. Challenges occur randomly based on aspects of each
Sim's lifestyle, such as relationships, skills and job. Career
opportunities such as working overtime or completing special tasks can
yield a pay raise, cash bonus, or relationship boost. Skill
opportunities are requests by neighbors or community members for Sims to
solve problems using their acquired skills for cash or relationship
rewards. If the opportunity is connected to a Sim's school, the reward
may be increased school performance.
The new reward system Wishes replaces the Wants And Fears system in its predecessor The Sims 2.
Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness
score, allowing players to purchase lifetime rewards for the cost of
those Lifetime Happiness points. Mood-lets can be inspired by physical
events, such as having a good meal or comfort from sitting in a good
chair, as well as emotional events like a first kiss or a break-up.
The game includes an optional feature called "Story Progression"
which allows all Sims in the neighborhood to autonomously continue free
will as if the player were controlling them, such as get married, get
jobs and promotions, have children, move into their dream house or move
out of the neighborhood while the player isn't playing, etc. Sims live
for a set duration of time that is adjustable by the player and advance
through several life stages (baby, toddler, child, teen, young adult,
adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution, (as of the World Adventures expansion pack) Mummy's curse, (as of the Ambitions expansion pack) a meteor, (as of the Late Night expansion pack) by thirst (vampires only,as of the Showtime expansion pack) by failing a trick as a magician (drowning in water/being buried), (as of the Supernatural expansion pack) by failing Haunting Curse (witches only), eating a poisoned jelly bean and transmuting into gold, (as of the Seasons expansion pack) by freezing, (as of the University Life expansion pack) by being crushed by Murphy bed/vending machines, (as of the Island Paradise expansion pack) by shark, drowning while scuba diving and dehydration (mermaids only) and (as of the Into the Future expansion pack) by falling from the sky with jet-pack and by time paradox.
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